![]() Ultra Foodmess has a few possible backdrops for select minigame types. This movement system definitely plays an important role in modes like King of the Meal where you try to grab a crown and avoid contact with other players, but this one might be one of the weaker ones because it can sometimes be easy to find a safe spot or outrun people depending on the randomized arena style. If both players are dodging saws or silverware like champs, a hard ram can push them to their doom, and if you do try to avoid being bumped, you might end up getting into danger’s way as you’re left with few safe options on how to escape. All of this also plays into the ability to interfere with other players, the little food characters able to bump each other pretty hard depending on their movement speed and angle of approach. Standing around waiting for an opportunity can mean you won’t have the speed to strike, but if you’re always trying to stay in motion you might not be able to course correct and end up throwing yourself into danger instead. While you’re moving you are fairly speedy but not easy to control perfectly, but on the other hand, if you stand still and start to move you’ll need a short bit to really get going. While simply avoiding these, especially the deviously shaped foods of Organic Disposal, requires some quick reactions and a bit of forward thinking to stay in the game for a while, its Ultra Foodmess’s universal movement system that really makes these exciting. What The Fork has silverware dance around the screen while Organic Disposal’s enormous foodstuffs try to push you to your doom as they fly in from the right. Hot Puddles instead has deadly hot sauce rain in from above, players needing to avoid the droplets and the lingering puddles as space becomes more and more limited. The deceptively simple Chop-Chop just has all the players thrown into a large mostly empty arena, but soon saws begin to fly in from off screen, bouncing off the area’s borders so that soon you’re scrambling about to avoid a quick death. However, the 11 minigames available are a mostly enjoyable bunch, especially the ones that fall under the broad umbrella of dodging deadly objects. If anything, peppering in the less energetic ones or ones that break from some of the common formulas helps better minigames from becoming too familiar or repetitive, although you can always tinker with the minigame selection to remove any you don’t want to play. Because the games come and go so quickly they never linger long enough to grow stale and ones that are less exciting aren’t going to bog things down. While the speed of certain minigames will be in the hands of the players, other have short timers to make sure things keep moving along and some make it more and more unlikely players will be able to stay alive the longer they last. As players try to reach a certain amount of wins they’ll rapidly be thrown into minigame after minigame with just enough time to get an update on rankings in between and know what they’re being thrown into before the action kicks off once more. Ultra Foodmess’s batch of 11 minigames certainly sounds like it might get old quickly, but the quick switch from a completed minigame to the next one keeps things energetic. The large rectangular areas all the minigames take place are zoomed out to show all of the action so it can be a little easy to potentially mistake some of the many round food characters for each other in the chaos of the moment, but there are player specific color trails behind each character as they move to help with giving you a clear indicator of who you are no matter how hectic the action gets. Up to four players are little food people with silly names and very expressive faces, and it’s actually pretty easy to laugh when you see a sandwich with a smiley face suddenly seething at losing a round or a little pizza slice cry as it falls behind in points. Ultra Foodmess is a collection of 11 minigames that take very simple concepts and turn them into frenetic little battles to come out on top. It’s always nice to see a game try to broaden its appeal of course but a game like Ultra Foodmess wants the focus to be on snappy and energetic games played with a group of friends and asking it to be something else feels like it is intentionally ignoring this game’s purpose. Some multiplayer games are docked points if they lack a gripping single-player component, while others might be criticized for lacking depth since they’re focused on quick minigame experiences with no long term goals. When critiquing a multiplayer focused title, there are a few easy traps to fall into that don’t really help people searching for a new fun game to play with friends.
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